{"id":124,"date":"2017-03-24T02:02:16","date_gmt":"2017-03-24T06:02:16","guid":{"rendered":"https:\/\/dorcgames.com\/blog\/?p=124"},"modified":"2017-09-04T18:17:58","modified_gmt":"2017-09-04T22:17:58","slug":"where-the-rubber-meets-the-road-a-new-perspective-on-real","status":"publish","type":"post","link":"https:\/\/dorcgames.com\/blog\/?p=124","title":{"rendered":"Where the Rubber Meets the Road:  A New Perspective on &#8220;Real&#8221;"},"content":{"rendered":"<p><a href=\"https:\/\/dorcgames.com\/blog\/wp-content\/uploads\/2017\/03\/Race-Drivin-1.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/dorcgames.com\/blog\/wp-content\/uploads\/2017\/03\/Race-Drivin-1.png\" alt=\"\" width=\"640\" height=\"480\" class=\"aligncenter size-full wp-image-152\" srcset=\"https:\/\/dorcgames.com\/blog\/wp-content\/uploads\/2017\/03\/Race-Drivin-1.png 640w, https:\/\/dorcgames.com\/blog\/wp-content\/uploads\/2017\/03\/Race-Drivin-1-300x225.png 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><br \/>\n<em>This short article appeared in an issue of <a href=\"http:\/\/incrediblystrangegames.com\/\" target=\"_blank\">Incredibly Strange Games<\/a> as part of an evening of Strange Games held on March 25th, 2017 at Seattle&#8217;s Fuse Box.<\/em><\/p>\n<p>Atari Games released <em>Hard Drivin&#8217;<\/em> to arcades in 1989. It was one of the first solid-filled polygonal racing games with dedicated hardware that attempted (ahem) to realistically simulate actual vehicle physics. It was amazing for the time, and I first experienced it as a sit-down cabinet with force-feedback steering wheel and a real clutch and gear shift. It was also a hit, and 1990 saw a sequel called <em>Race Drivin&#8217;<\/em> that added additional tracks and cars. Sweet!<br \/>\n<!--more--><\/p>\n<p>1995 saw a Japanese release of <em>Race Drivin&#8217;<\/em> for the Sega Saturn.  There&#8217;s a pretty good port of the original game here under &#8220;Arcade Mode.&#8221;  They added some new vehicles, including a tuk-tuk and Hitler&#8217;s yellow Duesenberg, and a tractor-trailer.  All of them kinda drive the same, but that&#8217;s fine.  The instant replay that happens when you crash finally stops the clock&#8211;a big annoyance in the arcade&#8211;and lets you rotate the camera.  You can use a digital pad or an analog one.  There&#8217;s a horn, and you can cycle through three camera positions.<\/p>\n<p>In the years between the original <em>Race Drivin&#8217;<\/em> and its Sega Saturn port, racing games had advanced. <em>Ridge Racer<\/em> and <em>Daytona USA<\/em> added texture mapping and realtime lighting effects. <em>Race Drivin&#8217;<\/em> was looking a lil&#8217; long in the tooth, so Time Warner Interactive hatched a plan for their Saturn release.  Maybe not a <em>good<\/em> plan, but an Incredibly Strange one.<\/p>\n<p>On the main menu you&#8217;ll discover there&#8217;s &#8220;Real Mode.&#8221;  A new selection of tracks open up!  &#8220;Real Mode&#8221; tries to up its game and go head-to-head with its contemporaries and re-defines what &#8220;Real&#8221; means in just about every way possible.<\/p>\n<div id=\"attachment_153\" style=\"width: 490px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/dorcgames.com\/blog\/wp-content\/uploads\/2017\/03\/hqdefault_2.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-153\" src=\"https:\/\/dorcgames.com\/blog\/wp-content\/uploads\/2017\/03\/hqdefault_2.jpg\" alt=\"\" width=\"480\" height=\"360\" class=\"size-full wp-image-153\" srcset=\"https:\/\/dorcgames.com\/blog\/wp-content\/uploads\/2017\/03\/hqdefault_2.jpg 480w, https:\/\/dorcgames.com\/blog\/wp-content\/uploads\/2017\/03\/hqdefault_2-300x225.jpg 300w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/a><p id=\"caption-attachment-153\" class=\"wp-caption-text\">Real!<\/p><\/div>\n<p>The textures warp in uncomfortable ways as billboarded trees go by.  Pop-in, which wasn&#8217;t very noticeable in the solid-fill mode, is apparent and distracting.  Colors are garish and like those chosen by a crazy person.  The car is hemmed in by strange two-dimensional fences, or surrounded on all sides by waterfalls while the road meanders, supported in space by nothing.  Odd, moss-draped masonry structures with red-peaked conical roofs lurch out of the impressionist nothingness to startle and shock, like some quasi-dimension close to Chaos out of <em>The Chronicles of Amber<\/em>.  THERE IS NOTHING &#8220;REAL&#8221; HERE.<\/p>\n<p>It takes a little while, but soon you realize that the new tracks in &#8220;Real Mode&#8221; are literally the same tracks as the arcade mode, but everything is so disorienting and surreal as to be unrecognizable.<\/p>\n<p><div id=\"attachment_154\" style=\"width: 490px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/dorcgames.com\/blog\/wp-content\/uploads\/2017\/03\/hqdefault.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-154\" src=\"https:\/\/dorcgames.com\/blog\/wp-content\/uploads\/2017\/03\/hqdefault.jpg\" alt=\"\" width=\"480\" height=\"360\" class=\"size-full wp-image-154\" srcset=\"https:\/\/dorcgames.com\/blog\/wp-content\/uploads\/2017\/03\/hqdefault.jpg 480w, https:\/\/dorcgames.com\/blog\/wp-content\/uploads\/2017\/03\/hqdefault-300x225.jpg 300w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/a><p id=\"caption-attachment-154\" class=\"wp-caption-text\">Imagine this <i>SOUNDING<\/i> like what this <i>LOOKS<\/i> like!<\/p><\/div><br \/>\nAnd then there&#8217;s the music.  The original game eschewed music for the pure simulation, leaving you to hear the whine of the motor and squealing of tires.  (An aside: the physics weren&#8217;t all that great and sometimes you&#8217;d hear nonstop ear-piercing tire squeals, even whilst driving perfectly straight, which led to the sobriquet of &#8220;Squealy Car Game&#8221; by our friends.)  It was charming.  But now the least exciting&#8211;perhaps antithesis is the right word&#8211;of race music plays.  The re-branded Super Stunt Track plays such depressing music it might as well be called <em>Emily Dickinson&#8217;s Impressionist Race Drivin&#8217;<\/em>.  <\/p>\n<p>As a whole, &#8220;Real Mode&#8221; delivers a whole new, and not entirely unpleasureable experience that leaves you scratching your head.  Strange!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This short article appeared in an issue of Incredibly Strange Games as part of an evening of Strange Games held on March 25th, 2017 at Seattle&#8217;s Fuse Box. Atari Games released Hard Drivin&#8217; to arcades in 1989. It was one &hellip; <a href=\"https:\/\/dorcgames.com\/blog\/?p=124\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[11],"tags":[],"class_list":["post-124","post","type-post","status-publish","format-standard","hentry","category-blitz-summary"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/dorcgames.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/124","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dorcgames.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dorcgames.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dorcgames.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dorcgames.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=124"}],"version-history":[{"count":4,"href":"https:\/\/dorcgames.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/124\/revisions"}],"predecessor-version":[{"id":155,"href":"https:\/\/dorcgames.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/124\/revisions\/155"}],"wp:attachment":[{"href":"https:\/\/dorcgames.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=124"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dorcgames.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=124"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dorcgames.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=124"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}