Monthly Archives: October 2020

Connecting Story with Gameplay in To-Hit Rolls: Attribution Via a Preponderance of Evidence

The first entry in this series focuses on characters making a deliberate attempt to attack and injure an opponent. 

I hope it can achieve these goals by collating all of the modifiers that you’re already taking into account in attack resolution and making them a more explicit part of the process.

Continue reading →

Combat System Notes

These blog notes offer suggestions to add storytelling and tactical opportunities to combat in RPGs.  Too often, combat is simply a war of attrition with little of the drama seen in sword-and-sorcery fiction.

Continue reading →